Atlantian worklist

Buildings, Maps, Ideas And Changes

Moderator: Site Admins

Atlantian worklist

New postby Reorx » Thu Jul 08, 2010 2:33 pm

1. Coral Reef Areas -
Stop working on the coral please. I have assigned one person to do the final clean-up.

2. Galleon graveyard -
Trash the area between the broken wreck at x2011 y586. Cannon, debris, crates, etc etc...
Search the tile list using your filter box. experiment an try things to see how it looks.
Try sinking some of the SMALL wrecks into the sand.

3. Village near the sinkhole x2167 Y584
Tweak the buildings to look more realistic ruins. Then deco the insides like someone is tryin to rehab them an live in them.

4. Hovels around the plaza's X2262 y520 and x2243 y490
The base foot prints are good, you can tweak slightly. Please keep the 3 tiles between each. We need to be able to walk between them. I want a mix of homes that can be lived in and some as ruins. The livable ones can be like 80%-90% perfect. You can use different floor tiles, no wood tho. Do not make just a plain box. I want oddly shaped meandering type. Use the ore hue list also for these. you can go a shade or 3 off to add variety an interest.

5 Champ Spawn X2286 Y603
TBD.....

6. Hallway maze X2292 Y719


7. Cavern maze X2035 y725
Expand west and South.

8. ANY of the tunnels made with boulders. These need to be hued as if they are raw ore boulders. Please make them look somewhat organized an group together. Do not just willy nilly slapp random colors. It will look like a bag of jellybeans exploded. Try an make some sense and order to it.
Dev Team - Build Lead
User avatar
Reorx
Shard Scripter
Shard Scripter
 
Posts: 116
Joined: Mon Apr 06, 2009 3:00 am
Location: Seattle, Wa. Area

Re: Atlantian worklist

New postby Reorx » Thu Jul 08, 2010 5:24 pm

Alot of the stone, brick an boulders will be colored the raw ore hues. The following is the complete list of ores as of this patch release.

Ore Hues ...

Valorite 2219
Dull Copper 2419
Agapite 2425
Bronze 2418
Verite 2207
Shadow Iron 2406
Golden 2213
Toxic 1272
Platinum 2475
Copper 2413
Jade 1271
Ice 1152

Atlantian Ores

Volatum 1500
Frigustum 391
Infectum 2130
Fortitum 2133
Adustum 2506
Blaze 1161
Electrum 1278
Animium 2701
Callidium 2641
Potentium 2581

NEW Ores

Sandstone 51
Bloodvein 1157
Prussian 1159
Denimonia 1383
Adamantium 1689
Dev Team - Build Lead
User avatar
Reorx
Shard Scripter
Shard Scripter
 
Posts: 116
Joined: Mon Apr 06, 2009 3:00 am
Location: Seattle, Wa. Area

Re: Atlantian worklist

New postby Reorx » Thu Jul 15, 2010 1:00 pm

Zoticus and I have added new custom tiles to the art work files. Everybody on the team should have them by now. If not please PM for the link, i'm sure I forgot somebody :P
Dev Team - Build Lead
User avatar
Reorx
Shard Scripter
Shard Scripter
 
Posts: 116
Joined: Mon Apr 06, 2009 3:00 am
Location: Seattle, Wa. Area


Return to Offices Of Allurian Architects

Who is online

Users browsing this forum: No registered users and 1 guest

cron