1. Coral Reef Areas -
Stop working on the coral please. I have assigned one person to do the final clean-up.
2. Galleon graveyard -
Trash the area between the broken wreck at x2011 y586. Cannon, debris, crates, etc etc...
Search the tile list using your filter box. experiment an try things to see how it looks.
Try sinking some of the SMALL wrecks into the sand.
3. Village near the sinkhole x2167 Y584
Tweak the buildings to look more realistic ruins. Then deco the insides like someone is tryin to rehab them an live in them.
4. Hovels around the plaza's X2262 y520 and x2243 y490
The base foot prints are good, you can tweak slightly. Please keep the 3 tiles between each. We need to be able to walk between them. I want a mix of homes that can be lived in and some as ruins. The livable ones can be like 80%-90% perfect. You can use different floor tiles, no wood tho. Do not make just a plain box. I want oddly shaped meandering type. Use the ore hue list also for these. you can go a shade or 3 off to add variety an interest.
5 Champ Spawn X2286 Y603
TBD.....
6. Hallway maze X2292 Y719
7. Cavern maze X2035 y725
Expand west and South.
8. ANY of the tunnels made with boulders. These need to be hued as if they are raw ore boulders. Please make them look somewhat organized an group together. Do not just willy nilly slapp random colors. It will look like a bag of jellybeans exploded. Try an make some sense and order to it.

